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Post news Report RSS Update 8-21-2012

-multitexture mode -vending machines -clocks and money -boring crap

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I have been using the multitexture mode to run and test my game. GLSL and multitexture mode should not have many differences in appearance (sans lighting errors). An analog clock has been added to the hud along with the current cash. Vending machines will be used to purchase items (I do not want to create another menu scene). The vending machine is almost done, but I may create actual shelves for the random items; we'll see. I need to create the navimeshes and finish a lot of boring stuff.

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