Improved game engine
Galactic Crew uses a custom game engine I developed for it. I invested the last weeks into different kind of improvements. Some of them, like improved memory management and advanced scene management are invisible to you, but there are also two major graphics improvements: shadow and better laser effects.
The shadows are optional and deactivated by default. You can enable them in the in-game settings.
I also improved the laser effects. Moving clutter and a smooth gloom effect make the laser beams more natural and beautiful - without additional render costs!
Balancing
In addition to the game engine improvements, I also re-balanced many planetary encounters. Beasts like raptors, bears, spiders or the T-Rex deal increased damage. The T-Rex also got additional hit points to demonstrate its mighty power. In addition, the attack rate of zombies was increased to make it more realistic.
The numbers of zombies on a zombie-infested ship now depends on the ship's size.
Bug Fixes
- Moving the mouse cursor over a target behind an opened window caused the mouse cursor to show the wrong icon.
- You could move the camera by moving the mouse cursor to the screen's edge while a modal dialog was opened.
- There was a floor tile with a wrong texture in three temple themed dungeons.
- Moving the mouse cursor over loot in space resulted in a flickering highlighting.
- It was possible to loot quest items from cargo boxes on zombie ships.
- The background of the threat level display was rendered partly outside the borders.
- Equipping a body armor during Tutorial caused problems.
- Fixed an lighting issue with weapon turrets.
Coming up next...
The next update will come in approx. four weeks featuring improved gameplay mechanics including but not limited to:
- Mod options: Change any of the game's parameters like damage values and loot chances and write your own space events!
- Improved camera navigation on planets
- Quick saving/loading
- More settings options like key mapping