Welcome back everybody!
This will be our last update for the next month or so, as the clock is ticking and we need to pour every resource available into (hopefully!) making our campaign a successful one.
This week we've been busy polishing up and recording the various trailer scenes. Here are some of the results we've been sharing throughout the week on our #tower57devlog twitter feed:
Considering 30 updates / weeks is quite some time in an indie game's life-cycle, we also wanted to share with you how far we have come in those seven and a half months.
This was probably one of the first rooms I built with Cyangmou's tiles, before the game even turned into a collaboration:
Wasn't long before I started playing around with lights:
And a character! (even though at that point the character was still in black and white, and would remain so for quite some time!)
Next up were weapons:
And here is where we are almost 8 months later, after a full engine rewrite, 2 level editors (with a 3rd - and final! - one on the way), and 2 live demos at indie events (with a 3rd one coming up in 3 weeks!).
As you can see we've come a long way, and are eagerly looking forward to an even longer way ahead of us.
Thank you all for following and supporting us during those 30 weeks! Don't forget you can still sign up for the mailing list over at Eepurl.com and hopefully see you all in 20 days in our KS comment section ^_^