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Post news RSS Update 21: Falling Damage

Good Morning/Afternoon Marines! Thanks to everyone who helped test the ITO/Spearhead pre-release builds, and we're happy to announce update 21 is now live! We’ve now added a grace period to Hell Week to make it a bit more forgiving for players and added pausing for Single Player. There is also falling damage now, so you can no longer exfiltrate Starcrown via roof ;) or jump off the 3rd deck in operations. We still need to tweak and balance it so please give us feedback on it.

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Update 21: Falling Damage

Good Morning/Afternoon Marines! Thanks to everyone who helped test the ITO/Spearhead pre-release builds, and we're happy to announce update 21 is now live! We’ve now added a grace period to Hell Week to make it a bit more forgiving for players and added pausing for Single Player. There is also falling damage now, so you can no longer exfiltrate Starcrown via roof ;) or jump off the 3rd deck in operations. We still need to tweak and balance it so please give us feedback on it. Below is the changelog with all new features, improvements, and fixes!

FOR THE LOVE OF THE GAME
Your team at Zero Point Software

What's New
ADDED: Grace period to Hell Week. If you die within the grace period you will respawn with an empty backpack
ADDED: Game now pauses in Single player when in the main menu (thanks Keavon! :))
ADDED: First version of falling damage, we'll tweak this as we receive feedback from the community. Note, exhaustion level and impact angle affect amount of damage sustained
ADDED: Jump pads to several maps to ensure players dropping out of spawns do not take falling damage
ADDED: Initial functionality to Mission Overview in Hell Week (press M to access by default)
ADDED: Backpack is not dropped in Hell Week if the player has not collected anything
ADDED: Zone markers in Deadlock have been reset back to their original versions
ADDED: Button to reset keybinds to default in Settings menu
ADDED: Debug info to Help menu (press U to access by default)
ADDED: Screenshot button which takes hi-rez screenshots. Note, this will cause a pause in your gameplay (press numpad * by default)
ADDED: Randomised exit point to Starcrown
ADDED: Randomised entry spawn point to Starcrown
ADDED: Chat in Hell Week now appears across all servers
ADDED: Error message to the log if something goes wrong recording your TPs
ADDED: Tutorial map is now locked to Normal difficulty

Improvements
UPDATED: To Unity version 5.1.3p1
UPDATED: Coop poster scene to include missing items
UPDATED: Water across all levels to work properly
UPDATED: CTR default names to CTR from Unnamed. Added 1 in 20 chance of the name being a dev, and 1 in 1000 chance of killing ZPS.Hicks
UPDATED: Slope height on stairs throughout most maps to ensure smooth movement
UPDATED: Mainline spawns raised to stop players from jumping into them
UPDATED: SMG, AR, Marine and other local sound reverb
UPDATED: Small amount of red in the red dot glass
UPDATED: Burst and Auto fire now use the single shot sound for the first sound
UPDATED: Arch to fix occlusion errors on railing cover plates
UPDATED: Assault Rifle mag to hold 21 rounds to accomdate burst fire

Fixes
FIXED: "Stamina being affected by ping time"
FIXED: "Jump to help smooth-out jumping on dynamic platforms"
FIXED: "Combat Points not recording after Hell Week matches"
FIXED: "Hell Week wins not recording after Hell Week matches"
FIXED: "If a player has collected pistol ammo in Hell Week, the ammo will be included in his dropped backpack"
FIXED: "Vertical bouncing on moving elevators and platforms"
FIXED: "Exploding ragdoll on Marines and CTRs"
FIXED: "Rock shader"
FIXED: "Particles disappearing when looking towards the ground"
FIXED: "Certain stairs on Rupture not working"
FIXED: "Server browser not sorting Multiplayer servers correctly after viewing Hell Week servers"
FIXED: "Survival challenges not correctly recording data to Steam achievements"
FIXED: "Multiple fixes across Starcrown, including AI, navmesh, stairs etc."
FIXED: "Meshes missing colliders on Lunar"
FIXED: "Tree missing textures in Welcome to IM"

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