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Post news RSS Update #2 - Of shadows and people

These are the shadows, you may call them people. They’re all different, but at the same time they look alike to my eyes. Sometimes, if I pay attention I can hear them whispering their names to each other, and once I hear them, I no longer see a blurry shadow, but an unique person with dreams and nightmares.

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These are the shadows, you may call them people. They’re all different, but at the same time they look alike to my eyes. Sometimes, if I pay attention I can hear them whispering their names to each other, and once I hear them, I no longer see a blurry shadow, but an unique person with dreams and nightmares.


The new year is about to start, but we couldn't let the old one go without publishing a new update.

Today we are going to explain what are those shadows that you've seen before (though if you've payed attention you might already know everything Tongue).

We want every character in the game to feel deep and unique, so every one of them (so far we have only introduced one) is hand-drawn, animated and has a personal story behind. We're going to have a big cast of characters, but not as wide as a whole city. You have seen this thousand of times, think about the big games like GTA or Skyrim, where only a few characters are important, the rest of them are just simple dummies, they'll react if you attack them but little else.

We don't think that's fair, the game is telling you who is important and who isn't before you get a chance to decide. You find somebody who is more detailed than the rest of the villagers and you realize he is going to play a major role in the story for some reason. When you see someone who looks kind of generic you don't think too much about him, because you know he's just there as decoration. That's not very nice.

In "A Place for the Unwilling" everyone starts out as a generic shadow, you don't really care about them because they are just random people wandering the streets. You'll be able to interact with them in the same way you would do if you were talking to a stranger in real life.

If by any chance one of those shadows becomes important to you (due to one of the many events taking place in the city) the dark fog will fade out and you'll no longer see that person as a stranger. The game isn't telling you who is going to be important, you'll discover that on your own. "A Place for the Unwilling" is all about you and a whole city full of mysteries to discover.

We're trying to craft a narrative adventure where you can get lost and be part of the story, and we're doing our best to avoid old point and click puzzles, minimaps or dummy characters.

Welcome to our city Smiley

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