This week, real life sort of got in the way in the form of crunch time at work, so the big feature we had planned will have to wait another week ...
That’s not to say we have nothing to show though ;)
But first I wanted to quickly give a shout out to another indie game called Steel Assault! I'm sure some of you are already familiar with it from other sites, but I can't for the life of me understand how, with such a modest goal - 8K! - it possibly hasn't been founded yet.
So just in case this could bring them but a single additional pledge, here is the link to their Kickstarter, please consider backing them up if you haven't already, they've only got 10 days to go!
Now with that out of the way, let's move on to the actual update:
First up is this week's new weapon: the ... huuh... "sticky orbs" (obvious working name, if anybody has any, and I do mean *any* better suggestion now is your time to shine :D )
This gun fires a pair of, well, sticky orbs (now that I'm typing this out, I'm glad we didn't call them sticky balls...), which can attach themselves to any hard surface (oh god...) and generate an electric current between the two.
It can be used to conveniently speed up your search for loot ...
... or to lay traps for unsuspecting robots:
Though the little buggers don't always co-operate:
We also wanted to show what polished items might look like in-game. Cyangmou has been putting a lot of effort into making everything feel very dynamic and alive; for example these health and ammo crates should convey a feeling of "take me! take me!"
While the little sparkle on the key-card should help visually identify it as a ... key ... item ^^
Even currency gets its own little spinning animation:
And finally, just to check if anybody actually reads the lines between the pictures, here are a couple of blooper gifs (bugs ... gotta love them!)
Have a great week everybody,