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Post news RSS Update #13: Objects Transparency

Another entry in the devlog of upside-down dimensions.

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Although we have not been making a lot of communications, we have been working heavily on the game by creating new characters and new sections as to bring the game to the original vision that we had at the beginning of the development, and also fixing bugs or improving performance.
One of the things that was creating a lot of problems to players, was when the action was happening behind some of the elements in the scene, which in some cases are quite big. With intense melee battles happening all around, loosing for a couple of seconds the view of the action, was having some negative impact on the ability of the player to actually have a good time fighting off enemies.

A couple of months ago, we had developed a shader to actually make all the elements between the game characters and the camera, transparent, but its implementation due to the complexity of the environment elements was quite difficult and was having some huge impact on the framerate and there so in the game performance.
We have spent some weeks fine tuning the overall effect and we thing that we have been now able to maximize the effect while saving memory and drawcalls.

You can wishlist the game on steam as we are getting closer to come out of steam early access, or if you want to support our development buy your early access release.


You can read more at our blog

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