This is a smaller update to fix two important bugs on version 1.1.3.
One of the bugs involved the colony automation when building Planetary Gravity Generators with the "Balanced" automation focus. This one was less serious. However, the other bug was quite nasty as it caused the homeworlds of players to sometimes spawn too near each other in the bigger maps when the map star distance factor was bigger than 1x.
Saves are 100% compatible.
Let us know if you have any problem with it! And, please keep reporting any issues or bugs you may find by sending a save game and the Player and Player-prev log files to email@example.com. The save files and the logs can be found in this folder: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG\
- Fixed a bug that was causing the homeworlds of players to sometimes spawn too near each other in the bigger maps (not distributed as well as they should throughout the map) when the star distance factor was bigger than 1x.
- Fixed a bug in the colony automation algorithm that was causing Planetary Gravity Generators to be put on the colony queue sometimes when the gravity was already ideal on the planet, causing worse gravity conditions after the facility was built.