Welcome, lords and ladies of KINGDOMS!
Todays friday fixing is basically a preparation for next week updates - war camp management and adding port for the ship, so i wanted to fix the most critical bugs and prepare stable build for next week additions. The main goal was to catch and fix kingdoms connected bugs - false colors calculations, alignments etc.etc., because we're very close to real wars and i have to be sure that we (and the game iitself) are fully prepared for that. Full list follows as always, but beforethat...
A small offtop:
I think it's time to sum up last 2 months. They're very important, because it's the first time when Kingdoms recieved so many updates (~3 in a week) for the main branch with such short pauses and for me it was very important to understand if this system will fit both for me (planning my work time, planning updates, is it possible physically etc.) and for game (it's playability and stability). And i should say, that it works beyond my best expectations. I really didn't expect so much support from you - the amount of feedback was really crazy, and for me it's the best appreciation of my work. There are still a LOT to be done, but all your effort and care about Kingdoms future really inspires me to move forward. Every single update, every fix and addition bring us closer to the game we all want to play. So, thank you all for every single feedback, for every single review, for every single bug-report - i love you all for that and for your love to Kingdoms.
IMPORTANT!!! Fixed issue when save couldnt be loaded, when player destroyed more than 2 (owned by player) houses (new game required, old saves with issue won't work);
Fixed issue when Kingdoms colors (and as result kingdoms alignments as well) were messed up after loading a save; (new game required)
Fixed issue when message board could change it's position after loading a save;
"Cancel building" tip with key mapped added to building UI;
Fixed issue when notice board could half sink into ground after loading;
Fixed issue when guards couldn't be equipped in city hall properly due to script error;
Fixed issue when guards were stuck near City Hall entrance without doing anything;
Pathfinding raycast algorithm was changed a bit in order to fix AI walks through various objects;
Fixed issue when player physics wasn't calculated properly in mountains;
Fixed issue some float values were read incorrect when loading the save (new game required);
Fixed issue when player couldn't get out of the horse sometimes;
Locations now will be marked when clicking on them on global map;
Fixed issue when tax collector didn't move when collecting taxes because of script error;
Pop-up message added when tax collector takes money from a settler;
Fixed issue when dead tax-collector didn't have collected money;
Fixed issue when tax-collector couldn't collect money, when player didn't check message-board;
Fixed issue when City Hall wasn't included to nav-mesh properly;
Russian translation was updated;
Fixed various errors in guards logic;
Fixed issue when message board turned red after building;
Fixed issue when creating new world after exiting old one could create house owners conflicts;
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to expierence KINGDOMS as it was initially designed - smooth, unbuggy and full of working mechanics - please, wait till final version will be out.
Thanks for your support, see you very soon!