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It’s been more than four months since this page was updated. During this period, all efforts to share progress with you were swept away in “oh-one-more-problem” avalanche. We felt how it’s hard to make games in the indie mode. With a focus on the development, there’s not much time for publicity left. Definitely not ok.We decided to change the situation. From February, our new team member will pull out info from us and share it with you.

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It’s been more than four months since this page was updated. During this period, all efforts to share progress with you were swept away in “oh-one-more-problem” avalanche. We felt how it’s hard to make games in the indie mode. With a focus on the development, there’s not much time for publicity left. Definitely not ok.

We decided to change the situation. From February, our new team member will pull out info from us and share it with you. Also, prepare to read nasty things about us in Facebook and Twitter.

During the last four months we had two significant events with ISOU. It was DevGamm Minsk award and team reinforcement. Now our friend Sergey helps us to get away from PlayMaker and implement new features faster.

We are working on a new demo of ISOU. We’ll show it on Casual Connect Amsterdam 2015 (Feb 4-6th). The demo will include additional content not shown before. Come to our table at Indie Prize Showcase and play Isles Of Umbra!

Also in a few weeks after conference this demo will be available here.Thanks for following our project!
Stay tuned!

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