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Post news RSS TypeQuest Website

TypeQuest now has a website. I will be posting updates on the general game mechanics over there, and try to collect all the development logs & changelogs there as well. At some point there will be a open alpha test as well; and oh yeah, don't forget to sign up for the newsletter!

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The Drunken Monkey Arts, TypeQuest website is live!

Our first draft of the combat mechanics can be found here. It includes details about how weapons are going to work, how commands are connected to items, and what kind of item categories there is available. We are currently working on outlining how the puzzle part is going to be, as well as writing up how different enemies handle.

Sound is also moving steadily forward. SFX are going to be sweet, and we are also hard at work making the soundtrack shine. This is going to be so much fun, and I will be looking forward to working together with the community to make this game the best it can possibly get.

As a side note, if you know a really talented pixel artist, please let me know - I still need another one of those on the team.

The Drunken Code Monkey

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