A quick update on Sol Trader...
First up: I have a couple of recent new gameplay demos to share! Hope you like them!
The first one shows how you might ask a character for money:
This trailer shows the process of hiring a ship:
So... what's next? Space mode.
This last month I've worked hard on adding a brand new GUI and the final look & feel to the game. After finishing the city mode interface, the next major thing to do is to revamp the space mode. Here's a sneak preview:
This last couple of weeks, I’ve been adding jump gates and the particle system back in. Next, I'm putting back the AI ships, weapons and trading systems. Finally I’ll be balancing the interaction between characters, and adding simple missions.
We're still on target for a playable public demo and a new Kickstarter campaign in September. Thanks so much for your continued support of my adventure building this game!
Until next time,