This game is really starting to look a lot better than it did a month ago.
Over the past 3 days I have tackled many bugs, added mobs, added new mechanincs, added animations, implemented stats, and recently I added player projectiles, dialogue boxes and weather.
The atmosphere of the game is gaining ambience, and the soundtrack is being revised as well. Another change has been that HP gain is now based on the Vitality(VIT) stat instead of the level of the player. This just adds to the need to upgrade stats wisely early on in the game.
As stated before, dialogue boxes have been added. These boxes will be used in tutorials, quests, and important milestones in the game. The possibility of achievements is also present.
The background has been saturated so that the foreground does not appear as dull as before. Additionally animations have been added for:
- Block placing
- Block breaking
- Breath under water
Along with other exclusive animations for specific situations.
With all of that being said and done, there are still many areas that this game has to expand on visually, and they will be addressed in the near future. But for now as I continue to test and develop this game, I sometimes find myself just standing and enjoying the storms.
Upcoming news will continue to be posted and as always, thank you for reading this. Don't forget to track this game if you like what you're seeing so far.