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Post news RSS Tribe Of Pok: Changelog for Alpha 6

This update focuses on improvements to the Combat user interface and mechanics.

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This update focuses on improvements to the Combat user interface and mechanics. Although fighting is not a major focus of the game, it's still important that combat feels solid, given how important it is for hunting animals and protecting the tribe. A full change log is listed below. Firstly, here is a screenshot of the new main menu with a beautiful background by our artist Alfonso:

20150528 mainmenupreview

Alpha 6 Changelog

New Features

  • Implement animation for mosquito and fish school
  • Added clay as a resource
  • Added clay statue and clay necklace items
  • Diseases on/off toggle on Generate World Page
  • Entering/exiting combat mode is more prominent (UI changes and music added)
  • Added battle damage reports under human thoughts query panel
  • Bipedal animals get randomly selected proper names instead of being numbers
  • Added tutorial for query panel
  • First implementation of query panel filtering (only vital statistics show up unless filter unticked)
  • Added music volume slider on options page
  • In combat mode, player units and enemies differentiated by green and red text
  • Added ability to select all Warriors from side menu in combat mode
  • Added short tutorial for entering combat mode
  • Implemented new main menu background/music
  • Added path building for increasing movement speed

20150522 Fighting

Gameplay Changes

  • Reduce frequency of fish and mosquito creation
  • Changed ant mount generation from completely random to forming in patches
  • Ant mounds no longer take up space (volume = 0)
  • All animals now have a body, not just bipedal animals
  • Damage amount of variation is dependent on strength of damage
  • Added natural pierce, slash, blunt protection for animals
  • Added damage to clothing durability when body part hit
  • Replace attacking cool down green bars with blue bars
  • Removed tribe member's sickness/disease from prosperity calculation
  • When in combat mode and selecting Pokians, query panel now autodisplays random selected Pokian
  • Implemented variable attack speeds for different animals
  • Bow reimplemented, creates arrows automatically
  • Arrows disappear through decay after small amount of time
  • Changed sleep progress bar from zZz to blue moons
  • Combat dodge chance varies depending on stamina
  • Stamina reduced by fighting
  • Added aggression comparison to fight or flight AI to decide which animal flees
  • Tweaked plant harvest chance growth so higher in summer/spring and decreases in autumn/winter
  • Tweaked some symptoms effects for more fun

20150604 Path

Fixes

  • Fixed mini-map clicking not going to the correct location
  • Fish school image adjusted so it appears underwater
  • Fixed animal fat using fish image and fish using animal fat image
  • Fixed bubble text alignment
  • Fix tool-tip going too far left when off screen
  • Removed redundant minor/major injury designations from query panel
  • Fixed animal attacking itself after another animal begins attacking it
  • Small tweak to global enemy targeting to stop premature "No more fighting" comment
  • Fixed warriors running away when still in combat mode
  • Fixed tile map not drawing bounds correctly
  • Tweaked combat mode so Pokian doesn't switch between attacking and running away rapidly
  • Tweaked input processor to stop camera jumping around when assigning movement in combat mode
  • Game window only edge scrolls when it's in focus
  • When entering/exiting combat mode, close query panels and map menu
  • Fixed sprite getting stuck as explosion cloud
  • Fixed flying weapons not showing up and aligning properly
  • Fixed UI combat arrows not aligned properly for attack
  • Realigned panel summary info to be below top menu
  • Tweaked UI side menu sprites for meeting point and start fire
  • Fix exiting UI state via side menu not removing centered text
  • Slight changes to which thoughts show up on screen
  • Fix text going out of bounds in notes
  • If Pokian in middle of task and decides to do something more important, will put task back on queue for others
  • Fixed destroying animal while fighting causes winner to be stuck in loop

If you would like to support development you can purchase and play the Alpha or sign up to the newsletter

Twitter - ParsleyPWG
Website - PokingWaterGames.com

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