This isn't something I wanted to do, but in the spirit of honesty and opneness I don't want to keep you guys hanging.
I, endie, have struggled with problems in real life for many months now. Among these problems were a delay on my degree, destroyed harddrive, sick family, and more I'd rather not disclose. Further, many of you may have heard of the United States NSA scandal titled PRISM. Of course, this is an unfortunate coincidence, but nonetheless it has struck a hard blow on our morale. It makes it very difficult to discuss this project with outside sources because they assume I am developing for the NSA.
This was not a decision I made lightly, but I'm sure it is a decision many of you have already predicted. When me and TG started this project, we were far too young to see the horribly large scope of this project. We both saw it as an opportunity to work together and just slowly chip away at the workload. Well, now we are several years later and the chipping has slowed down simply because there is just too much.
Now, don't get me wrong, I am not abandoning this project. However, I would much rather work on a smaller scope version of it than try to continue to force this MMO into existence. I don't want to continue dragging people's expectations through the mud, and stringing everyone along with 'a few more weeks' or something. The truth is, this MMO is far too large for this small a group of developers. And while we had some great help and support, I think there is a time when you have to throw in the towel, keep whatever is still left of the original vision and stop making compromises to get the game 'done'.
I am continuing to work on a smaller scale iteration of this idea. Cantin is still very much alive in my heart and I feel it still deserves to see the light of day. However, I don't want to be foolish and deceive myself about what I'm capable of. This project will meet the public eye once more, but not at Prism. It will hold the same ideals, but it won't have the same direction. I hope you guys can understand, and I apologize for waiting this long to make this post.
I hope this can be a lesson to all others who want to start an indie MMO with a few friends and themselves. There are a million other lessons out there, but I hope mine can speak to a few people. After pouring so much sweat, blood, and tears into this vision this has been incredibly painful to let go of, and I wouldn't wish that pain on anyone else. My advice: if you don't have a budget of at least 3 million dollars, or a willing team of 15+ people, or if you're under 20, don't attempt an MMO.
I hope to see you guys on the other side! When this game can become a reality.
It is really sad to hear you say this. I only came to hear about this a year ago, and i was only sixteen, but i was really excited that i found someone who thought similarly about a pokemon-like game were one could be the pokemon in the battle. But i understand that this is a project that is a little out of reach. Anywho, i was wondering if you could make the data open source so that some people could continue to work on it if they wanted and they could share on this site. That way, even if you have moved on to bigger and better things, this project could stay alive and continue to be built until it may finally be finished, or maybe it could just continue to grow and grow and never stop. But i have always wanted to add to this project, but never saw an opportunity for me to actually contribute because im not particularly skilled in anything specific. Well anyways, i hope you find a project that really is worth making, and make it a masterpiece.
-whatever my username is. Some kind of aero.
As this is an original IP that we hope to monetize some day, we will not be making the source open to the public. As it is, I cannot open the source as all the assets and code were made specifically for a closed sourced Prism. To open the source would be a breach of contract on our part to all of our contributors
That's understandable, thank you for replying though, and perhaps it can go to something useful later on. Thanks anyways.