That military service really slows me down and makes managing this project really difficult. Thus you should not be that surprised that news and especially updates are lacking a lot in the last time but I just can not push it more until my service has ended. Also directing team members is a bit difficult if you are not around an entire week. I'll though doing my best. This situation will go on for three more weeks and then we can get back to normal working and I'll place hiring requests for those interested in joining. I did not do this earlier as beeing away would make it complicate to talk to possible joiners. But if you are interested already you can keep an eye open for after the three weeks when the requests will be out. Required are at the moment especially modellers and skinners. An additional concept artist with skills towards character designs would also not hurt.
Now to some show-offs that you see that even in the thight time frame things can be done. I spend a lot of time working on the animation system for the engine and the exporter plugin for Blender3D. I got it working now and the results are drippling in.
Furthermore siegfried is doing some more work on furniture for the map. Images will be available as soon.
Planned for the next week are some more workings for under the hood, especially continuing on the modifications I have done on the normal map generator so far. I've fixed a small problem and will add some more stuff there.