Toodles, y'all! o/
I know,the weekly dev blog idea went pear-shaped. But I have a jolly good reason: I've been working on this.
So as you can see, I've by no means been idle in my absence. Half of the story levels have been completed, and I've added a load of features such as catapults, enemies, explosives, ropes, etc.
Oh, and I nearly forgot: Tidal Fall now has a trailer!
So yeah, lots happening behind the scenes, and development going smoothly. Everything's peachy. [:)]