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Post news RSS They Do Not Die R11

Eleventh release. Its not a massive update so I didn't bother uploading it again to ModDB But if you really want a slightly revised version of this still far from done game then here it is.

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Eleventh release. Not a massive update. Fixed a few problems with cars
(most noticeably getting out of them now works correctly and doesn’t
leave you trapped in the hollow space inside them). your custom made
map is now saved as one unified file. If you want to keep using one you
made with the previous editor then just open up the map file and the
object file in notepad and copy paste the info about object placement
into the primary map file at the end. You can properly place zombies
with the level editor now. Just like with the boxes and cars the zombie
count in the menu is how many will be randomly spawned in addition to
the ones placed in the level editor so even if you set the zombie count
to zero the zombies you place will still show up. Once there spawned
when the game starts all zombies are treated the same though so if you
have zombie repositioning switched on (as it is by default) any zombies
you place in the map that are too far away from your character will get
zapped closer by. You can pickup the broken shards of wood left from
boxes. Still cant use them for anything yet though. There are sound
effects but I’m not really happy with them. You can lower the music
and/or sound effect volume from the menu and it will actually have an
effect now. Fixed up a few other things relating to the menus and added
a few new options. Started working in the in game pause/death menu.
That is essentially everything. Mostly just minor stuff.

Download link (Didn't bother uploading it again to ModDB)


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