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Post news Report RSS The What, the Why and the Ugly of re-creating Antistar

After two years in early access, re:Antistar is getting a final chapter, and a release; grab your wooden sword and lets have at it.

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After two years in development, the first installment in the Antistar saga is nearly complete. Good time to (re)introduce this game on indieDB.

The What

Antistar is a beautiful action-adventure game set in a fantasy multiverse. It's better described on the game page so I won't iterate this here - but the idea was to make a third person game that's immersive, and story driven, instead of sticking to genre specific mechanics.

The game that we're talking about is re:Antistar, which really is a re-make (with new chapters) of Antistar: Rising.

2   Klinnburg

The game currently features 6 chapters, 5 playable environments and 2 playable characters. Visually, a unique characteristic of this game is that we focus on building everything 3D (vs using textures) with an eclectic mix of anime and low poly visuals.

Inside the incubator

5   Mouse trap

The Why

Around 2010, after Antistar: Rising was released... well. Lots of things happened, but one thing that stuck is that I loved Antistar, and promised that the game would get new chapters.

By the time I got a chance to fulfill this promise, there wasn't even a point in picking up the old codebase. So, instead of doing that, I started re-creating the game. Artistically, the game also benefited from many, many guest contributions.

The core tenet of this project is that you might want a complex story and a rich game-verse without the grind of an RPG. I love that this game doesn't have an onscreen-UI, and I love that pro-gamers don't have a definite edge over beginners in how they handle the game (except for knowing how to hold a game controller, which does help a lot). Anyway, what I'm trying to say is that I wasn't done with Antistar.

4   Yellow boog

In fact, I'm hoping to create 3 more Antistar games after this... but I digress.

I guess I could have made a different game instead. But one thing I learned through making games is patience. And that 'remakes' have something more to them than milking the (by the way-non existent) proverbial cow. Remaking means practice, that which... makes better, if not perfect.

6   Karaptors

The Release Date

A full version - with the 7th, as yet un-released chapter - will be released on November 26.

In a dream

The Ugly

We're having a Black Friday sale. However mundane, it's a fact that you're getting the game for $2.99 on itch.io (note: it's actually more expensive without the bundle).
If memory serves, early access pricing is at $4.49.

Thanks for reading.

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