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Post news Report RSS The Voidness - Normal Mode & LIDAR Mode - What is LIDAR?

The Voidness is a horror game created by Steelkrill Studio, the developers behind The Backrooms 1998 and Trenches. In this game, you will play both with LIDAR mode and normal mode .. but what is LIDAR and how is it used?

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The Voidness is a horror game created by Steelkrill Studio, the developers behind The Backrooms 1998 and Trenches. In this game, you will play both with LIDAR mode and normal mode .. but what is LIDAR and what is it the purpose of it?

Lidar stands for Light Detection and Ranging — it is a remote sensing method used to examine the surface of the Earth with dots and light and it’s one of the gameplay mechanics and features that The Voidness have to offer. However, the catch is there will be enemies roaming around in the LIDAR world and you can’t really see them until you scan them. On top of that – they can also hear your voice from your microphone!

Navigate your way by scanning the simulation environment equipped with your range scanning device, upgrade, scan and mind your footsteps as every step you take can be deadly inside the void. Use scanning turrets to guide you in the environments, find upgrades, mark landmarks and more. Trend carefully as stepping on debris will make them hear you, same as if you are within their line of sight or if you make any noise. Something is lurking in The Voidness alongside you .. and the only way to see it, is by scanning.

Wishlist the game here on steam: Store.steampowered.com

Watch the official date release trailer below: Youtube.com

Watch the new clip uploaded on the twitter feed: Twitter.com

2023 01 13 16 34 00

2023 01 13 16 34 27

The Voidness will be available on steam on 7 April, 2023. This is a level-based game with puzzles to solve, and terrifying encounters, inventory system, stamina, microphone input and a lot more features. If you can, please submit your feedback and report any bugs and this will really help speed up the progress of the development! Thank you so much.

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