The treehouse project game is starting to take shape. The landscape has been roughed-out to include six major zones where each zone will be themed based on a certain critter type. Each critter-type will offer a story about a time where the landscape existed in some alternate form allowing for variations in the landscape theme that fill in the 'when' and 'why' certain things exist the way they do in the current time. for example a ruin in the current time might be a complete building or structure in the critter's story. as the player goes through each story, they will be rewarded with certain skills which ultimately amount to the available skill set in multiplayer combat.