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Post news RSS THE PROJECT: BUKKAKU !

Indie - MMO - RPG - OnLine - browser game project called BUKKAKU is always moving and for now in basic development. Therefore we will be happy if you support us by giving us Like, sharing or subscribe our channels. Every moment we will bring some news about the project and other things. Also we welcome any feedback.

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THE PROJECT: BUKKAKU !


”The game itself is gorgeous. It combines a sharp-edged origami art style with a brightly-colored Mexican flair. It looks like Día de los Muertos decorations had a baby with paper Pokémon.”

geek.com


“As to the game itself, it’s said to take place around Asia and seems to be a brawler or fighting game of some kind as it follows a character that the creator describes as “Pokémon samurai with weapons and spells.” Apparently, they’re trying to emphasize both the cute and terrifying in this character, as they look adorable but are actually deadly – the game also has decapitations with blood spurting everywhere.”

Siliconera.com



Indie - MMO - RPG - OnLine - browser game project called BUKKAKU is always moving and for now in basic development. Therefore we will be happy if you support us by giving us Like, sharing or subscribe our channels. Every moment we will bring some news about the project and other things. Also we welcome any feedback.


We are preparing elements from various places around the world for the game. We greatly emphasize popular style called Kawaii. That will be combined with horror elements and Mexican styles. Game project i am currently creating will be placed in asian continents "life-style problematics" with a little bit of Mexico.



Graphical style of the new project is in greater extend purely in vector lines and skewed hexa-lines. Therefore it will contain mainly various crystalline, triangular and sharp edges but rounded shapes as well. Designing in curves allows great many ideas for elaboration. Its actually very close to folding origami, which folding principles is one of main concepts of complexity and beauty in the game.

more on blog.rzestudio.cz or devblog.bukkaku.net




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