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Post news Report RSS The Future of Tiberian Sun: Reborn

Tiberian Sun: Reborn is back! The development team has begin work on version 2.0.0.0!

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It is with pride to announce that the team has begun work on the Tiberian Sun: Reborn 2.0.0.0 release!

Several people have been questioning the future of Reborn, along with what has been happening behind the scenes. This post is here to clear up a lot of things and answer these questions, as well as present a small preview of what is planned for Reborn's next major release.

Below is an excerpt from Lead Producer of Tiberian Sun: Reborn, Wallywood.

A lot of you know that the game is a hobby for us so, sometimes real life steps in the way of that. This past year, I have been struggling with a lot of real life issues. These have included: A hand surgery, unemployment, and even the loss of my father; all this while trying to maintain a healthy family environment. So-needless to say-these things have taken up the majority of my time. Much like life, even the roughest storms will calm, and life starts to level out. With this hobbies can become relevant again. I am proud to announce the team has begun work on the Tiberian Sun: Reborn 2.0.0.0 release!

The team will be revisiting the entire game and will prep it for what could very well considered a final release. Development will not stop necessarily, as future items can always still be implemented. Tiberian Sun: Reborn will be made to feel complete. If future items were to be included, this will not directly affect the core of the game.

Much like Red Alert: A Path Beyond's Delta Release, balance will be solid and adding new units or vehicles could be added on a whim without disrupting the current gameplay.

You can expect several things in this new release, including (but not limited to):

■ A complete overhaul of the gameplay and balance, making TSR more fun overall!
■ A complete redo of several of our buildings and units! Perhaps even some new ones!
■ Overhauls to existing maps, reintroduction of some old maps, and even some new maps!
■ Some brand new features to make your TSR more interesting!
■ And of course, bug fixes.

We are still working out of most of the details regarding TSR 2.0, and will provide more updates soon. Expect pictures, videos, and in-depth details about what all to look forward to.

Thank you for your continued support!

Reborn Light Infantry


Post comment Comments
Templarfreak
Templarfreak - - 6,721 comments

Nice. :D

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FRAYDO Author
FRAYDO - - 94 comments

Yeah!!

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NodGuy
NodGuy - - 459 comments

Very exciting!

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FRAYDO Author
FRAYDO - - 94 comments

It gets better! Interesting developments are coming, count on it!

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Rhadez
Rhadez - - 239 comments

Looking forward to it :D

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FRAYDO Author
FRAYDO - - 94 comments

As am I!

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Pyrodaimon
Pyrodaimon - - 340 comments

Sounds nice.

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FRAYDO Author
FRAYDO - - 94 comments

You sound nice. :>

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Sounds really nice! I've said this several times but I'm really not a fan of how infantry combat works in Renegade and it's spinoffs.

I would prefer a more "realistic" approach to how infantry works as well as more "realistic" approach to balancing.

Tactics and cover should play a much more important role and you should probably die a lot easier.

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FRAYDO Author
FRAYDO - - 94 comments

You make good points, I would agree. Infantry combat will be seeing a rebalance from the current iteration.

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kalidrone
kalidrone - - 1,418 comments

About time! :D

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FRAYDO Author
FRAYDO - - 94 comments

Yus!

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Ahrimansiah
Ahrimansiah - - 3,216 comments

and still not bot map?

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Zone_Trooper
Zone_Trooper - - 702 comments

^ what he said

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FRAYDO Author
FRAYDO - - 94 comments

TS_Drought_Bots?

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Ahrimansiah
Ahrimansiah - - 3,216 comments

i mean with vehicles... renegade had this kind of maps made by community and they worked good with waypoint system for vehicles, so why not for TS reborn?

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FRAYDO Author
FRAYDO - - 94 comments

This was actually accomplished too in Red Alert: A Path Beyond with Camos_Canyon_Bots.mix

With new maps in development for TSR 2.0 and Scripts 5.0 integration, such a map would very well be possible.

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Ahrimansiah
Ahrimansiah - - 3,216 comments

NOW THATS good news :D

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TiberFCSL
TiberFCSL - - 283 comments

Nice! :D

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FRAYDO Author
FRAYDO - - 94 comments

Share the news! Tell everyone! :D

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hatsjer
hatsjer - - 205 comments

Holy crap! I though this mod died months, if not years ago! I just pokes around for a spare glimpse og hope. One quick question though: Is it still inf. only, or are there vechles too?

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WallYWooD86
WallYWooD86 - - 301 comments

Actually, we have a public Beta release with a lot of vehicles already ingame. Head on over to W3dhub.com and download our launcher and give it a try :D

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Lucífer
Lucífer - - 3,393 comments

Considering the low demand on system specs this could quite possibly engage the an audience on the PS4 free-games market.

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