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A small introduction and some insight on The Dawn Age dungeon generation.

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Hi, I’m Cássio Eduardo Ferreira da Cunha a 21 years old programmer, game designer and founder of this company(Dumont Studios), based in Brazil. This is my second blog post, if you want to know more visit my blog: Dumontstudios.com

Last Friday I finished the dungeon generation. I've never worked on a dungeon generation before, so I had to think for a while and write down what I needed. It ended up working perfectly and have a lot of parameters that I can change to customize the dungeon.

Editor Screenshot 1
This is a "mini-map" view of the dungeon.
Blue - Walkable.
Yellow - Door.

Red - Wall.

There are 4 types of areas: corridors, rooms, locked rooms and secret rooms. The secret room don't have doors, you may have to break the wall(if there is a crack) or pull a lever.

Editor Screenshot 5
This is the dungeon generated above.
The environment is placeholder, but we will get there eventually.

This week, I will focus on core gameplay mechanics and pathfinding. Bye.

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pos_car
pos_car - - 91 comments

Looks good and sounds like another addiction on the horizon

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DWORD Author
DWORD - - 2 comments

Thanks!

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baszermaszer
baszermaszer - - 444 comments

If you can get the battle right. :) Will you?

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DWORD Author
DWORD - - 2 comments

I will try.

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