The fast paced shooter games have evolved alot in recent year but we have not forgotten the roots that this generation of games have come to reality we want Limitless Hunger to be a old school game or atleast be close to it just like (Duke Nukem, Doom, Serious Sam) but we want the game to be a hybrid between Doom and Serious Sam.
By that we mean get the most out of 2 games and balance it out examples:Not too big maps but not too small, not 100 + enemies at once but not that small amount. We want every enemy to have there unique ability so the player must adapt mid-fight. No weapon in the game will be replaced every single one is unique and it has its place in the game example (Pistol infinite ammo, above avrage damage but slow fire rate). We aim every boss to be a new challange for the player (as there will be many).
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These are the main models we used in the teaser trailer: teaser