Greetings! We have been silent for quite a while so we figured it's about time we made a post. First off, we want to mention that we have been working away on TAR this past year and have made some progress. However, we are making a big change and the next public release is a ways off yet, unfortunately.
Godot, being open-source, peaked our curiosity and after trying it out, we have found it to be much more intuitive for us. The clear node-based design, faster startup/compile times, ability to load any asset in the project simply via a path, and the clarity of having only scenes vs. Unity's ambiguity between scenes AND prefabs, are just a few of the reasons for making the switch.
In addition to familiarizing ourselves with a new engine, we’ve also been updating our workflow. We are now using git for version control and Blender for ALL of the game's 3D models and animations. We’ve spent a fair bit of time learning this new stuff.
This has set us back quite a bit but we think this will be for the best in the long run.
We'll reveal more as we progress.
By the way, we have also setup a Buy Me a Coffee page, where we plan to start posting more regular updates: