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Current Development Logs:
Devlog 1 - Introduction
Devlog 2 - Video Update & New Dungeon Tile
Devlog 3 - Props & Loot
Devlog 4 - Composer, Progression & Videos
Devlog 5 - 2D Art Overhaul Begins
Devlog 6 - Video, New Enemies, 50 levels!
Devlog 7 - Video, Stats & Accomplishments
Devlog 8 - Heavy Construction
Devlog 9 - Road to Beta
Devlog 10 - In-Game Shop & Menus
Devlog 11 - Services & UI Progress
Devlog 12 - Beta!
Devlog 13 - Frozen Area Preview
Devlog 14 - HUD Finalization
Devlog 15 - Gadget Area Preview
Devlog 16 - Magic Area Preview
Devlog 17 - "Free Running" Mode
Devlog 18 - Rank-Up & Perks
Devlog 19 - Full Soundtrack
Devlog 20 - Free Running Polish
Devlog 21 - Finishing Up
Devlog 22 - Last Additions
Devlog 23 - iOS Submission
Devlog 24 - Prize Codes
Devlog 25 - Making a Press Kit
Devlog 6 - Video, New Enemies, 50 levels:
In this video update, I play through some levels and share the new enemy models and aesthetic polish. The crates and enemies now toss debris when they're smashed (crates toss wood bits, skeletons toss bones). The enemy corpses remain in the level now, and hit damage numbers fly off the player and enemies during combat.
The Lava World Preview Screenshots:
The underground mines that you explore in Swipey Rogue are broken into 4 elemental themed areas. The Lava World is full of lava flows, lava pits, and fireballs. I just finished polishing the last of the 50 levels in the lava world so I'm celebrating by sharing some shots of a selection of the first 50 levels.
I'm really happy with the amount of tweaking that they've gone through. A diverse set of people have been playtesting and I've been absorbing all of their feedback about pain points and massaging things along the way.
Thanks for visiting
Development on the remaining worlds will continue through March as I overhaul all the 2D art in parallel with the artist who is making the new art. I'm looking forward to sharing more as things develop, and I can't wait to release so everyone can play.