As you can see in the video, we started to work the swinging mechanics this week, but there are still some aspects we need to work on and we still need to finish the main character animations and the final level too.
We still need to implement the attack of the player in terms of mechanics.
The concept for Anchor King's main level was finished, this is the final result.
It's a tutorial that's meant to be done intuitively rather than becoming forceful, and it'll be completed easily anyway.
As you can see this level hava a checkpoint and a boss at the end.
So there you have it! We had a smaller post this week, but we except to have more for you next week.
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