- Unique targetting system,
- 4 huge open areas to explore,
- 16 varied missions, including escort and defend missions,
- Buddy AI to help you out,
- Fully upgradeable weapons,
- Level-up yourself and your buddy AI,
- Goofball bonkers humor,
- 4-Player LAN Deathmatch,
The Dastardly Black Army has invaded your homeland! The only thing between them and victory stands one man. A new recruit with a penchant for naked lady magazines and an eye for headshots. Enter the crazy world of Super Trench Attack.The game features a unique targetting system for an isometric shooter, you'll need to perform headshots as well as footshots if your to overcome the dastardly Black Army.
The game has been in development for five years, and was made by one guy Paul Stephen-Davis.
'Super Trench Attack shows a surprising bravura within the style of game it aims to be. I meant to play for about half-an-hour, but the time flew by, and I didn't check the clock until two hours later.' - IndieStatik
'STA made me realize a game was about sh*ts and giggles rather than your frag count. First impressions? I am impressed indeed.' - Rawket Launcher
You can play the first four missions and the Admiral Boss fight for free!
Paul Stephen-Davis (BlueStarGeneral)
This is amazing
Having played a little of the game I can say that its quality appears to be quite inconsistent in every aspect. For example, the 2D graphics have a unique style full of animations and little details, yet they naturally don't approach the quality of a production by 2D colossi like SNK.
The gameplay seems to have been developed with passion and includes the finding or purchasing of ammo and weapons, upgrading the latter, the completion of varied objectives through large environments which allow and demand their exploration and many more features, even a multiplayer mode that sadly only offers competitive deathmatch.
At the same time, the lack of polish and scope is quite evident. The character's control isn't as precise as it should be, while his range of movement is quite limited considering he can't even jump over small obstacles that you will always have to get around. The enemy AI doesn't present any special behaviour patterns and areas that have been cleared will most certainly be repopulated if you happen to backtrack. Even the way you get shot isn't ideal as bullets don't show up on screen but instead instantly hit their mark, which means the only way to dodge them is to be constantly on the move as far from the enemy as is possible and... pray.
Less important issues include the lack of options in the controls (which don't allow the use of a gamepad but only the combination of the mouse and keyboard) and display resolutions.
Despite these problems, Super Trench Attack remains strangely compelling and I will certainly play it again to discover if it can surpass them through the variety and humour it offers. I can only suggest that you do the same since you can download it for free, play the areas offered as a demo, and then if you so desire unlock the rest of it by purchasing it.
You might be right. I'm just one guy, I made the best game I could. However I'm working on pretty old technology here and I don't have the money or manpower like SNK. I'm not making excuses but it's the reality of being an Indie Dev. I spent five years of my life and all my savings making this, but the inconsistencies are due to the base code and art I did 4-5 years back. Which I couldn't change without redoing everything. I guess you get better with time. Anyway I'm glad you liked the game and hopefully it was worth the effort.
Like I said, that kind of thing is natural for such a project. Of course you're not SNK! However I do think that some of the actual design choices won't be to everyone's liking (like the respawning enemies and such) but hey, what is?
Sure, quite a few players have mentioned that so I've changed the respawn code in the latest version 1.2, thanks for your feedback!