• Register
Post news RSS Street Posse Showdown Alpha Demo is Up!

Do you enjoy RPG? Do you enjoy TBS? Then, get yourself a taste of this comedic isometric SRPG gameplay. The demo is fun and it's also free!

Posted by on

User Posted Image


User Posted Image


As it is with every city, crime is unavoidable in Oaksville, but the situation has gotten worse over the recent years. It was bad enough that most of the wealthy residents have left, fleeing for greener and safer pastures. Without the income or taxes from those people, the city cannot afford to maintain the size of the existing police force. Therefore, with great pain, they downsize the cops to less than a quarter of their previous number.

Without most of the cops, the crimes have increased and the situation on the streets has gotten more chaotic as various groups struggle for dominance. At present, whatever your past and reason is, you have decided to fight back with a group of people dissatisfied with the current situation. How will you fight? Whom will you let into your posse? And what future will you decide to pursue?

That’s up to you, leader. Welcome to Street Posse Showdown.

User Posted Image

This is Springwell, one of the city districts in the game


User Posted Image


  • Highly Tactical Battles
    The distance, positioning, class, available techniques and elements of your troops have a huge effect on how well your posse will fare in the battlefield. Be careful in how you move your people as the enemies have zero moral issues in ganging up on them. Buffs and debuffs will play a huge role as they are not simply small percentage increase or decrease, but affect stats majorly.

User Posted Image
A showcase of the battlefield.


User Posted Image
A gif of the above showcase.


  • Mission-Based Gameplay
    Instead of fighting just a single battle each time, now your posse has to fight a series of battle in a mission before being allowed to rest and refresh. Your men may have start each mission with a full tank, but will they expend it all in the first battle and go on empty into future battles? Or will they be stingy and conserve their stamina for next battles? Will this cost them in surges? It’s your game so you decide.
User Posted Image
District controls in general

User Posted Image
Going Into a mission from the district screen


  • Large Amount of Forces
    You may start off capable of only bringing 6 of your members into the battlefield, but that number may reach up to 12. So too will the number of people you can bring into each mission increased as the game goes on. Do note that this escalation of force is not only privy to the player, but also to the enemies.
User Posted Image

User Posted Image
The UI is obviously inspired by the Tactics Ogre: Let Us Cling Together PSP remake of 2011.


  • Distinctive Elemental Attributes
    Inspired by Pokemon, each character and their attacks have elements. The interaction between these elements will decide how strong will the attack be and how well will the character use the attack. Going with a diverse cast of characters with different elements will help you against most foes than going in with everyone in the same class and element. But, hey, it’s your game and it’s your call.
User Posted Image
User Posted Image

  • No Permadeath But Enjoy Your Injuries
    There won’t be any permanent death when a character is knocked out on the battlefield. Instead the said character will get an injury which may be permanent or temporary. To get rid of a permanent injury, the character need to have quite a long visit to the St. Thomas Hospital, which charge a hefty price for their services. Will you spend money on your men health or you just ignore it and fight on with your personal army of injured cripples?
User Posted Image
User Posted Image

  • Replaceable Techniques
    While your members can learn new techniques by leveling, some of the best and most suitable techniques are only available outside of growth. Those are available through either training or items. Be it equipping a gun to shoot bullets or training in a dojo to learn how to deliver an uppercut, everything is available as long as you got the dosh.
User Posted Image
Most items grant technique which allow characters to use them in battle.


User Posted Image


  • Knowledge Is Power
    When fighting someone, knowing what he is weak against, what moves does he have and how much punishment can he take before he fold is quite important. This is represented by a knowledge level of what you know about each of your enemy posse. When you reached a new level of knowledge, you gain more details about the posse and their members. At maximum level, you get even to know the enemy characters’ traits, personalities and quirks.
User Posted Image
The higher your knowledge level of specific groups, the more detailed the information you get about them.


User Posted Image
Observe how higher knowledge level help you identify foes' details. For enemies that you never met before, your knowledge of them start off at level 0.


  • Randomize Recruits
    The people that you can recruit into your posse, with the exception of special NPCs, are randomized in terms of stats, name, gender and characteristics. Who knows, you may be lucky enough to get Bubba, the very friendly ex-prisoner or Sasha, the strong independent woman who need no man.
User Posted Image

  • Single Player Story-Driven Campaign
    This game development is focused solely on creating a fun story-based campaign based on the exploits and decisions of your character. Most of content are handcrafted and there will be no grind whatsoever just to pad the gameplay time.
  • Changeable Clothing
    This game character sprites is developed using Spriter character maps. This in turn, allow player to customize the clothing of each of their posse members as much as they wanted, with exception of special NPCs. Never underestimate the joy of dressing up your posse with a theme in mind.

User Posted Image
The gif above demonstrate one part of the character creation process and the ease of clothing customization.


Have fun and enjoy yourself!


User Posted Image
Comments
Yukoarts
Yukoarts

I liked a lot the pixel art style, the details and also the game mechanics.

Reply Good karma Bad karma+3 votes
FuriousGamer87 Author
FuriousGamer87

Thanks. It's comments like yours that make all the effort worth it.

Reply Good karma+1 vote
GM-X
GM-X

You have a cool and unique looking game here. Take your time, and make it great.

Reply Good karma Bad karma+2 votes
FuriousGamer87 Author
FuriousGamer87

Thanks! Will do.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Alpha, Demo, Free
Browse
News
New
Post news
Share
Related Games
Street Posse Showdown
Street Posse Showdown Turn Based Tactics
Related Engines
Construct 2
Construct 2 Commercial
Related Groups
Indie Devs
Indie Devs Hobbies & Interests with 1,674 members
Team of One Game Development
Team of One Game Development Hobbies & Interests with 92 members
The Indie Game Mag
The Indie Game Mag Hobbies & Interests with 119 members
Turn-based strategy fans
Turn-based strategy fans Fans & Clans with 343 members