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Quick Thoughts from Six: Creating a fresh survival horror enemy

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Hey everyone,

It's hard to disagree that a well designed enemy (or set of enemies) can easily make a game experience THAT much better. What a lot of people out there don't know is the tribulation of creating a unique enemy that isn't common, yet has a familiar aspect to them.

So here we introduce, The Strider.

Strider Enemy: Concept 1

A while back in the early development phases of The Dark Veil: West Haven we had a really interesting time thinking of an enemy to visually represent our first area of the series. Certain things we thought about to help our design process:

- What is the history of the area the enemy resides in.

- What does the area look like/ what is near the area.

- What can the enemy represent or explain visually, if anything.

- What do WE think is creepy.

- What might players think is creepy.

- What are possible weapons and attack styles/animations that could help make them unique.

These are just a few questions you may want to ask yourself and your team.

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