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Post news Report RSS Stitched Up Leaves Prototype Phase

As the project leave the prototype phase, Stitched Up takes on a darker tone to bring pixel-perfect visuals alongside more in-depth gameplay.

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Dev Notes One.

When starting this project I had in mind that I would get a prototype ready and then get a team together as I had done with past titles, after leaving the prototype phase I decided to take a couple of months to brush up on my art and coding to make sure this game looks and plays the best it can on current generation hardware.

I then decided to put my brushed up art and coding to the test by building out a small portion of the game to see how it would look and feel to play and resulted in the screenshot below, a darker atmosphere than previously intended but a world that the player could get pulled into.

Screenshot

At this point, it was time to start work on a preview build of the game complete with 30 minutes of gameplay and polished cut scenes as this build will be what determines if I self fund the project or external funding.

Menu

Over the next couple of weeks, I will be adding new screenshots and gameplay to the IndieDB page.
I will try to respond to all questions

Thanks,

Lance, Reversed Interactive.

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