Intro
Hi everyone,
This is Aron from Decemberborn finally back with another update for Cathedral. We know we keep saying we will update our page more frequently, but eh, actual development does get in the way! That being said, we are actually very excited to announce a few new things for our game.
Announcement trailer
First of all, we would like to show you our brand new announcement trailer featuring heaps of new content. We hope you enjoy the new music, new area and lantern showcase in this trailer! Yay!
Steam Greenlight
After being in development for two years, we can finally say that Cathedral has started going through its Greenlight process! We hope you will check our page out and vote for us!
New screenshots
Below we'll showcase some brand new screenshots of the game, including the new Soul side-kick character. Without spoiling too much, this side-kick will play a major role in the game and will actually be useful in many different situations. Next we'll also showcase the new map and item inventory system we've been working on!
Twitch channel
From now on, we'll also be streaming from time to time on our Twitch channel to showcase new things in the game. Please follow us to stay updated and watch our streams!
That is all for now, we are happy to write up a new post with as many updates as this - and we figured this is much better than having smaller post with less interesting stuff going on. We'll make sure to stay in touch at least from time to time and if it takes too long, remember you can follow us on our other channels to stay updated!
All the best,
Aron Kramer // Decemberborn Interactive
Steam Greenlight, new announcement trailer and screenshots!
We're finally back with a big Cathedral update! Yay!
Posted by AronKramer on
Just voted "yes" on the GL campaign guys!!! Wishing you the very best with the remainder of the development cycle!
Thanks for the support! :)
Awesome game! Can't wait for its release =)
Thank you for the kind words! :)
What engine did you use to make this?
Hi. We didn't use any specific engine, but created one from scratch. It's being built mainly in C++ (and some C), plus scripted in Lua
Nice. It truly is custom.
Congrats from argentina!!! Im also working on a platformer, "super retro dogs" but yours is eyes caching!!!