• Register
Post news Report RSS Steady Ahead we Go Dev Update #20

Over the week we stormed ahead towards our internal deadline for this month cutting a few aspects in light of ensuring we have a build and hammering down mini quota's throughout the next 2 weeks to ensure we hit our goals

Posted by on

Game Beats

A lethal virus has infected Treasure Island,San Francisco. It is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC), to stop the mysterious and deadly Pangu Virus from spreading to the mainland. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.

In Cepheus Protocol, you will make decisions that will force civilians to either rally behind you or attack you outright. How you decide to combat the virus is entirely up to you. You can fire bombs and leave no trace of human life behind or you can try and save everyone at the cost of your squad's safety. The game features a full day and night cycle and will adapt over time to make the Infected more dangerous as the days progress. The Infected will mutate and adapt to the player, creating a challenge at every turn.

You will control fully customizable teams that you will send into the infection zones to do CEDA Missions, help civilians, or just seek out Patient 0 . You will lose men if your arent careful and be forced to train and recruit from your player base. Each solider will be unique to a point with randomly generated traits and skills allowing you to tailor them with specific tactics.

You will have to use all the tools in your arsenal and research the plague to discover its origins. You will use your knowledge to cure it to stop the virus before it causes everything to spiral out of control. You will hunt Patient 0, a unique carrier with special abilities that gets stronger as the days progress. You will be confronting and fighting her over a span of main missions and side objectives riddled across the island.


Steady Ahead we Go Dev Update #20


Prop Modeling

Dimitry worked on some "fake interiors for the buildings like the ones you can find in the new Amazing Spider-man. Plus he got the ship for the main menu implemented in the city as they rework certain elements

Efrain worked on civilian barricades

Plus just the Turret upgrade for walls


Level Design

Vesa worked on the military base and Baseball stadium

Thad put the final layers of polish in this section before being assigned to a new section

Anthony got bogged down with work as with Derrick so they should have more to show next week.

Joel worked on the intro cutscenes and hospital entrance


Programming

Derek implemented the building system/volume zoning

I worked on the AC130 call in and ability to directly control it during its pre-set flight path for manual targeting.


Concept

Ashley did various more paint-overs for Clara

Jon worked on selection and UI elements

Juniardi worked on steam chat emoji's



Character Modeling:

Peter worked on Chesleys gameplay outfits plus Main Menu cutscene outfits

He also worked on dozens of base variants of civilians to populate the city with, John took the males and hopes to have them done in the next few days

Fabian finished up some adjustments and is rolling into the next to start texturing

Andrew worked on BDU's and final skinning plus putting in the male mesh

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: