Hey, Worbitalists! It’s been about three weeks since Worbital beta 2 closed and since we announced the delay of the game’s full release. What have we been up to so far and how is Worbital doing? Let’s take a look together.
First things first: check out our new trailer below. This should be a worthy replacement for the currently outdated trailer on our Steam page and website. The new trailer was inspired by the awesome feedback we got from you during the beta run. Some of you might spot themselves in it…
Now, to the serious business. There are several things we’ve been focusing on over the past weeks. Here are some of the things we’ve been working on:
- Network Functionality Improved
We've fixed the bug that caused matches to be stuck in loading screen. Good to finally have that one out of the way.
- Improving AI
The AI is learning day by day and becoming more fun to play with. It is now better at defending against super weapons, and it’s learned to steer itself when derailed. Soon it’ll outsmart all of us, just you wait.
- Updated UI/UX
Some UI tweaks have been done across the board, making the playing experience more smooth. We’ve made some changes to the Main Menu, the Loadout menu and gameplay UI, making them overall more intuitive.
- Unlocking Weapons, Character and Planet Customization
We’ve been working on customization for the looks of advisor characters and player planets. Over the last weeks we’ve expanded the variety of outfits and planet skins. Space fashion show coming up?
Customization items and many of the weapons will be unlockable with the new unlock system. Basically, you earn points after every match and you can use those points to unlock extra weapons for your Battle Kit and other items.
- More Weapons
Of course, we’ve added MORE WEAPONS. Can there ever be enough? The new weapons include Cryogenesis, Dragon Missile, Flamethrower, Minefield, Burst Missiles and many others.
See some of those newest weapons demonstrated in the GIFs below.
- Bug Fixing, Testing and Polish
Above everything else, for the past weeks we’ve been occupied with bug fixing, polishing and testing the game. Polish is essential now that we are adding new features and weapons, to make sure they all work together well.
Polish and test-test-test. You might’ve spotted “Playing Worbital”-tag on some of the devs’ profiles. No need to feel jealous, we’re only testing the new stuff for you! And having tons of fun while doing it…
- New Features
Because our release had been delayed, parts of the team got time to work on a couple of completely new features which weren’t included in the original release plan. We don’t want to give away much yet, but let’s just say that there’s more than one star in the Worbital universe...
In other news: last week, some of us have been showcasing Worbital to gamedev peers from all over the world at the Montreal International Game Summit in Canada. That was probably the last public event we attended with Worbital this year, not that there’s much left of this year anymore.
These are all the news so far. Thank you for continuing to support Worbital during this break. We’ll be back with more news before the holidays. Until then, keep on worbing.
Blast you later!