Besides we have most assets ready for deployment, and made some design changes, such as different levels, instead of one big world. We feel this will help players navigate, and always has a nice touch to it once you enter the next level, and helps with orientation, since the game will not have a minimap.
In below video you can see a quick impression of the new starting zone, a village and nearby forest.
Meanwhile, Andrew was working on the launcher and database stuff, as well as some game components. We also switched the inventory system we used during initial development.
We hope to post some more in-depth footage soon, so stay tuned, and thanks for following this journey.
Latest progress is posted here Facebook.com