The year is 211x A.D. and Earth is invaded by an alien race called the Gargon of the Andromeda galaxy. Their twisted purpose is to save the universe from an unknown impending doom from the legendary The Ultra Violet Black Hole that arise for every 1000 years to consume a solar system. They believe in having the technology to be prevent it while is convincing all worlds to assimilate within their empire from becoming refugees. Their next target is Earth as the scientist learns that The Gargon are exploiting a false event to further their enterprise into conquering other worlds. Met with resisted as Gargon threaten the planet with asteroids and missiles as the people of Earth counter with a space defense satellite called the Star Hammer.
You pilot the Star Hammer the objective is on a time limit of one minute to protect the earth from incoming asteroids and missiles. As you advance a level the more the asteroids or missile’s speed and appearance on screen. But watch out, because with ten hits from the asteroid or missile on the planet and its game over.
Game Play / Features
The Game is in the alpha stage of the demo that comes with ten levels of high octane action that leads to the closer in the bonus round. The fifth to the ten levels increased the time limit to a minute and thirty seconds. When reaching the bonus round, it switches to a 2d fix shooter that is similar to the arcade game Galaga as you take in a parade of Gargon’s space ship. The demo features a radio station with three interchangeable tracks, a normal and hard mode in the option menu, and sound & music volume in the pause or option menu.
Once the full version of the game is released it will support 50 levels, 4 different asteroids, recorded high score, two bonus levels and two nonlinear endings.
Feedback / Suggestion
What we are looking for any improvement to enhance the gaming experience that is challenging, but engaging. It could be like adding more enemies, position of asteroids or etc. But do keep the suggestions simple because the game is more of an arcade genre. Until then we cannot wait for your response and thank you.
Game Test, Game Design and Concept Art by Elvis Orantha Matthews
3D Art by Mark Suter
Music and Sound FX by Pierrick Querolle
Game Program by Jon Gillis
Tip: The game can be played with any controller with a USB cord to connect with a PC to get a better control experience.