• Register
Post news RSS Sprouty's Adventures : Story design ...

Every stuffs need energy to move on ... which actually is some fat. Cars need fuel. Humans need burgers, chips ... :P One of the developement key elements, a game's fuel, is the story design, even if it doesn't appears to be at the foreground. It simply could be summarized like that : Who, Where, What, How.

Posted by on

So, we'd like to give you some informations about the story to show you that "Sprouty's Adventures" is not just a game about a growing up pot plant!:

Who : Sprouty, our sleepwalker acorn, and Hammy, a tiny cute pig that actually is a backpack in real life ^^ ...
Where : In a world called DayDreamLand. Divided into 8 regions (Treedream, CloudDream, AquaDream ...)
What : Our characters are about to live amazing adventures during which they'll have to travel across DayDremLand to free a princess (Rubby) and to find treasures. But things won't be so easy ... they'll have to deal with big vilains under Lord Bacon's (DaydreamLand's Tyrant) command ...
How : Walking !!! ( ... jumping and acquiring powerful skills all along the adventure). There also should have a few bonus quests that will allow Sprouty to get ability-objects ... What really could help him on his way and could be necessary to unearth hidden stuffs ...

Here's some fresh Artworks (may evolve):

Hammy :

Hammy
Hammy rope

The team-mates at the heart of the action :

The team-mates at the heart of the action
v

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Tags
Dev Diary
Browse
News
New
Post news
Share
Related Games
Related Engines
Unity
Unity Commercial
Related Groups
AlKeVi
AlKeVi Developer