Blocky Brothers second release is live today. Making its Mac and Linux debut! I am very happy for any feedback of Mac or Linux users as I blindly trusted in Unity's build system.
The gameplay is still very limited. However you can win, you can loose, you can collect points, you can die, and you can kill.
Lessons learned: Once you start making a game, even if it's a cover of an existing one, your mind starts to come up with new ideas. I hope that I find to make some of these come to live in one of the next releases.
Play in your Browser using Unity Web Player
Download zipped binary: Linux, Mac, or Windows
Features included in sprint 002
- Advanced movement (in air control)
- Killing enemies
- Splatter effects
- Death by touching enemies
- Pits
- Death by falling down the pits
- Time counter
- Death by running out of time
- Live counter
- Scalable GUI
- Sound effects
Upcoming features with sprint 003
- Moving enemies
- Coins
- Coin blocks
- Extra life per 100 coins
- Text bubbles
Special thanks to all people doing great work and sharing it under Creative Commons:
Font
Sound
Big Zombie hit by Slave2theLight
Jump by Cabeeno Rossley
Piano Mood Extened by Herbert Boland
Music
Nice work! I think spending some time on getting the player motion feeling tighter would go a long way. Right now it feels very "floaty" and not much like SMB.
You may also want to rethink the button mapping. On a 360 controller, jump is Y and run is A which are opposite each other making it near impossible to press them both at the same time. I also think moving the run and jump to "Z" and "X" on the keyboard would be better than "Space" and "Ctrl". You might also want to list the controls.
Thanks for your feeback! I really appreciate it. I'll try to figure out how to adapt the controls. The current settings are Unity standards for 'fire' and 'modifier'.
I also do not really like the motion as is. I'll try my best tweak the algorithms :)
You might look into using a CharacterController if you aren't already. It's used in Unity instead of Rigid Bodies so you can more directly control the physics. It looks like your game might already be based on this tutorial, but if not, check out parts 4-13. It explains really well how to get mario controls in Unity.
Walkerboystudio.com