OKAY! Lot's of updates this time, so I condensed it into a single video recorded in my test area.
All these gameplay abilities will be unlocked while playing the game, so SPOILER ALERT!
- Better dash sounds
- Double jump
- Glowing crystals for dark sections of the game
- Better blue crystal destruction
- Moving platforms
- Tic tac animation showing you're pushing off from the wall
- First version of the grapple hook
- Improved air control
- You can't see it, but fixed Coyote jump
I'm way ahead of schedule it seems, but this is a good thing! The sooner I finish raw gameplay elements, the sooner I can focus on orchestrating the main campaign.
Also, here's a rough digital painting of the android I did on my iPad just for fun. Finally came of use!
As usual, stay tuned for more!