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Post news RSS Speeding up Slashdash

Getting a little more work done on Slashdash, the sword-wielding spaceship.

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A few people mentioned that the quick-slash attack looked like it wasn't very hard to dodge. So I went and fixed that.

The slash lines are now weighted toward the screen's center a bit more, there are 4 more slashes, and it all goes 25% faster.

Dear god.

Also, a sword boss wouldn't be complete without a spinny attack:

All that's left now is to tie the attack sequences together and put in an outro animation. After that, I think it's finally time to address the controls... Stay tuned for another post on that matter.

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