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Post news RSS Speed Running + Combos = Sweet Victory

Why our new Combo System has great potential for Speed Runners.

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Mechanics

Recently I added in a Stealth Kill Combo System. The gist of it is if you stealth kill enemies back-to-back within a certain amount of time you get bonus points.

The Combo System breaks down like this:

  • Kill x1 = 100 pt
  • Kill x2 = 250 pt
  • Kill x3 = 500 pt
  • Kill x4 = 1,000 pt
  • Kill x5 = 5,000 pt

It's pretty straight forward but it leads to some hectic and exciting gameplay while re-enforcing the quick/action stealth kills that we're going for.

There are a few other new variables I've added. To incentivize speed-running but also creative gameplay. If you beat the level in the fastest possible time you're given the Ninja Grade "Breakneck" and you receive a 10,000 pts. (nothing to scoff at).

There are a few other new variables I've added to incentivize speed-running and creative gameplay. If you beat the level in the fastest possible time you receive a 10,000 pts. (nothing to scoff at). If you beat the game without receiving any damage you get 5,000 pts. regardless of speed.

Now if you combine either of those playstyles with a bunch of kill combos you will have a much larger score (upwards of 50,000 pts) when compared to a standard speed run.

Things are going to get even more interesting when I implement a Global leader-board in the near future. With such a broad range there's potential for some insanely high scores with only a rough idea of how they were achieved.

Call me crazy but that's pretty exciting!


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