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Post news RSS Spectator Mode, new Tech Tree and new HUD Goodies

Time to watch as your team storms to victory (or crushing defeat) with the new spectator mode!! The tech tree has also been completely revamped!! All those pretty hexagons to click and unlock!!!

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There are a number of changes with this most recent patch, some of the major ones being the changes to the layout of the tech tree, the introduction of spectator mode and the addition of new HUD information, make sure you check them all out!!! There have also been some bug fixes and some changes to the SMG, plasma cannons and rails. You can see a more detailed list of the changes below the video!


  • New Hexagonal progression on the Tech Tree
  • Spectator Mode, so you can watch how the battle plays out after you died
  • Added a % CPU indicator on the enemy ID HUD, this shows % of remaining CPU
  • Show the amount of damage you are doing with each hit. NB: If a large chunk of enemy falls off with a single hit, the damage shown is more
  • Player health indicator shown in the HUD when you are hit by an enemy
  • Full Screen effect added to help show you when you are taking damage
  • Added a ‘successful hit’ indicator onto the cross hair, so you know when you hit an enemy


  • Remove the ‘double shot’ on first shot, to reduce DPS when the weapon is most accurate
  • Ensured that tapping the fire button gives the same degradation of accuracy as holding down the trigger
  • Increased the amount that damaged is reduced at long range, so SMG’s do less damage at long range


  • Added a non-linear charge up time for each additional weapon
  • Fixed sound sound issues so that you hear all of the weapons charge and fire more reliably
  • Fixed a bug which meant that last weeks increase to the time it took to overheat made no difference
  • So the Rail Cannon now takes 5 seconds to overheat as opposed to 2 seconds

Plasma Cannon

  • Fixed a bug which meant any blast damage outside of 2 world units would not do damage
  • So we decreased the blast radius a bit as this would likely make Plasma OP
  • You should still see a noticeable improvement in how effective Plasma is as an area effect weapon

Other Changes

  • Aim Mode camera height increased, so it sits higher above the Pilot Seat by default
  • Culling changed to ‘Spherical Culling’ removing the issue of being able to see more at the edges of the screen
  • Fog distance and Robot render distance is now the same, so if you can see the enemy in the sky, they can also see you
  • Sounds when you hit enemies successfully have been boosted, to give you better feedback for when you hit or miss
  • Decreased size of Ice Map by 20%, and added some more cover
  • Fixed a bug when selling cubes that could allow you to generate free RP by following a certain set of steps

looks pretty cool

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Omg that's an update, i hope i don't get f... my actual tech tree :)

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