This is the fourth and last part of my blog on the cool, dynamic setting in our upcoming space action RPG. This time we going to talk a little about the environment. Even the environment itself will be extremely dynamic and create a cool setting for the game. In space there are a lot of things that make up the environment: stars, planets, asteroids/comets, and people on the planets. All of these things kind of have a life of their own. They don't just statically sit there. Things happen, sometimes good and sometimes bad. I think instead of explaining too much about the environment I'm just going to give a bunch of examples of how the environment in our space game will make things interesting.
Some examples of environment related events/quests:
Stars: solar flares, super novas, and gamma ray bursts.
Planets: mega drought, super volcano, earthquakes, super swarms, and killer plants.
Asteroids: usually not a problem until they head towards a populated planet.
People: riots, civil war, plagues, power grid failure, nuclear war, and mutants.
This is just a small subset of what we have planned but I think that gives you a good idea of how much chaos just the environment can cause. The nice thing about all of these is that the player has a lot of control over them. Most of them can be prevented or stopped by the player before things get too bad with quick action. That is if you want to. It is your choice if you want to help out your enemies. Speaking of enemies, sometimes you can even make the problems worse if you choose to. For example, instead of helping quell a civil war you can instead supply arms to the rebels.