• Register
Post news RSS Space Pirate: Destructible walls & dialogue system

I added 2 new features to the game: Destructible walls & dialogue system. They allow more fun in level design and much more story depth.

Posted by on

Desctructable walls

You know that you could blow up walls so far which have a crack to enter secret or bonus areas if you played the last version.
You need bombs though to blow them up which you dont have infinite.
I now implemented thin walls which take damage when you shoot at them (simple standrad laser damage)
They have several damage stages and are a lot of fun to shoot at.

These walls allow a more fun leveldesign, add some fun choices and also let the player have more impact on the level. Take a look:



Diaglogue & message system

I realised that i am too limited right now to tell a story.
Adding a story (which still the plan is) adds a lot of depth though.
I have dialogue systems for major events but only had simple text notes in the level itself.
I crated a speech bubbles system which i can trigger in the levels:

This is what it does:
• Trigger linear comments in the game world (using numbers in a list)
• Start a dialogue with an NPC and define the reaction of NPC
• Game will pause during dialogue

Still a bit dirty but its getting there:




Both features will be in the next release!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

News
Browse
News
New
Post news
Share
Related Games
GoldSpace
GoldSpace Arcade
Related Engines
Stencyl
Stencyl Commercial