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Post news RSS Space Grunts 2 update v1.1.0: Your most requested feature

The most requested (demanded?) feature.. finally got made.. You can now check out which type of cards are floating in your deck and what to do with them.

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Grab latest version of Space Grunts 2 on iOS here or in Steam Early Access right here!

I heard you loud and clear! So here you go: overview of all the cards in your deck!!… sort of!

So most requested feature I had both on PC but especially after releasing on iOS is a way to see which cards are in your deck. The problem I had with this is that part of the design is that you are blindly pulling cards from the top of your deck and not really know what’s gonna happen! BUT I can’t ignore the fact that most people wanted a bit more insight into what’s available, so I decided to meet you guys halfway.

The pause screen now shows the last 3 picked up cards (especially interesting for new players or when you bump into a card you never seen before), and below that there’s a list of all the variations of cards in your deck and how many of each you have. So it should help you keep track of what to pick up (am I low on defensive cards? or am I low on attack cards?).

You can also tap, hover or select the card for a bigger view of what it does… early responses to this have been positive, so I hope this is a good solution? – Let me know what you think!

Besides that a bunch of small bugs and fixes, didn’t get around to add any big features due to the launch to iOS!

I did do this weeks video on the creation/decisions behind the Space Grunts 2 trailer, check it here:

Full changes list:

  • added: (mobile) hud now detects screen-notch and moves the hud accordingly
  • added: pause screen now shows info on last cards collected and current deck
  • added: (mobile) swipe-to-move controls (see touch in options)
  • added: “line of sight” now uses gray-scaling instead of blackness for unseen areas

Fixes and tweaks:

  • fixed: “Inventory full” message spamming is now fixed
  • fixed: daily-run scores test sometimes overlapping
  • fixed: high-scores table rendering bugs
  • fixed: bombs dropped by cybergon now highlight their damage radius
  • fixed: (mobile) phantom touch-button in setup
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