Evolutional from gd.net has been kind enough to let us know that a small articlehas been published in PCZone about Infinity.
The main news is the development of a space combat prototype. Unlike the previous prototypes, this one will be public, which means that it'll be open to anybody who's got the time ( rendez-vous on irc, no date fixed yet ) and the system requirements to run it. As it's a prototype, do not expect anything really advanced: the goal is to test a few sub-systems ( networking, physics, collisions, combat gameplay, etc.. ) but it won't be running all the nice graphics & shaders that i've developped in the past, and the.. gameplay.. will be pretty basic ( hopefully already fun ... ? ).
The goal is to make the combat gameplay similar to the old arcade games, like XWing. It'll be mission based, PvP ( two teams, two battleships separated by a mine field ) and the area will be quite small, while Infinity will be completely open ended. Still that'll be very helpful to test the first components and the networking code.
All the details can be found in in that thread.