I have just made the latest version of the pathfinder project (v1.1) and the CRTcompiler source's available for download in the downloads section of the site, maybee usefull for those wanting to impliement bots in their mod.
I've also narrowed down and got a good way into implimenting missions:
Mission based teamplay. three types planned for 1.5 more later - rescue the hostage, capture the gold, and assinate the leader.
Rescue the hostage: Team 2 is given a hostage (a bot), they win the round by eliminating Team 1. Team 1 wins the round by rescuing the hostage, its a draw if the hostage dies. Once told todo so by team 1 the hostage makes a run to the pick up point, and team 1 must protect it else they lose the round.
Capture the gold: pretty simple really, Team 1 has to pick up some gold that team 2 has possession of, and get it back to their spawn point.
Kill the leader: The leader (a bot with maxed out skill) must be protected by team 2.
These are implimented in two new gametypes:
"missionplay": team 2 are all bots, team 1 (you +any mates) must complete the missions to proceed to the next level.
"team missionplay": normal teamplay games but with the above missions.
rescue the hostage and the mission script base is now complete and I'm part way through capture the gold, kill the leader is simple to impliment and should just require the scoring configuring.
missions can also be combined (e.g. rescue the hostage and capture the gold on the same map at the same time)
missions are implimented through simple text files so they can easily be added to any existing map, and chopped and changed around.
Then you've got the new intelligence updates that come with bringing over more TBM AI code.