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I find it's really hard to develop a parkour game that easy to countrl in mobile. I have to change a lot of things to make it better.

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I find it's really hard to develop a parkour game that easy to countrl in mobile.I have to change a lot of things to make it better.
I think Temple Run is a good example, it easy to play
Everyone can know how to do at once
But My GAME sucks
really really hard to play well
The next update will be really different
But I need more time.
Yeah
So many bugs
make me feel bad.
Just like I hate the game.

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bkhayll
bkhayll - - 14 comments

Hi, I've had my ups and downs. I developed the controls for my game, and I've used it for a couple of months during the development to test things. By the end I was completely familiar with it, but many first time users were completely unable to use it. So I spent a lot of time to change the controls, with quite a few ideas, and updates, until finally I'm getting complaints about other parts of the game, and not the controls anymore ;) So my advice is to show it to others, let them make suggestions, and listen to them. In the end you'll have something, that they love to use. For me it was hard to give up what I came up with, but in the end it was worth it.

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Snikm Author
Snikm - - 33 comments

Woh!Thanks

Reply Good karma+1 vote
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