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Post news RSS Smooth Movement, New Lighting Method and Isometric Tiles

I've got many comments from you about how Ignite should be and there is some changes.

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Firstly: i've added smooth movement. Nor any character jump for next tile, nor world (camera) itself. Character movement still based on tiles, but player do not see any "jumps" now (as you may seen at my latest video).

I would not capture video to show this little change so you will see it in another video that will be available in 2-3 days (and i hope it will be about roleplay system, i've got so much plans about it).

Another change in lighting system: now there is more light, system works faster and (sic) with smooth movement i've lost my blur filter so there will be jagged edges (and i hope that i can fix that someday).

And last change: From now on Ignite will be more isometric. I draw new tiles for walls. You can see mountain walls at screenshot below:

New Mountain Tiles

Hope you like what you see. Cya!

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